PreviousNextIndex
Nodes and Palette Options > Detailed Node Descriptions > Menu Node
 
Menu Node

Type

Application Item (basic) node

Purpose

The purpose of this node is to present the caller with a limited series, or menu, of options. The caller must respond to these options using either touchtone (DTMF) key presses or spoken responses.

Behavior

When placed in the call flow, this node sets up a framework to construct a menu of options for callers, mostly through the options offered on the node editor palette. One palette option, in particular, is optimized for use with this node: the Choice item. Use this item, along with Prompt and Grammar items, to designate the options available to the caller, thus creating the menu.

When you place an Menu item in the call flow, Dialog Designer automatically creates a complex variable with the same name. A complex variable contains the following fields, which are populated upon completion of the node:

Once the ASR engine returns a recognition result and populates these Input variable fields, you can use the outcome to further direct the call.

Tip:

It is always a good idea to give callers the option to use either a spoken reply or a DTMF key press to select a choice. For example, you can create a prompt for a choice that says, "To hear about your savings options, press one or say "savings." Then, when setting up the Choice item, you both use an ASR grammar for "savings" and enter 1 in the DTMF field.

Properties

Tip:

Dialog Designer uses the text you enter in this property field for the pop-up hint that appears when your mouse hovers over the node icon in the workspace. If you leave this blank, Dialog Designer uses the name of the node for the pop-up hint.

Default Node Structure (Node Detail Editor Flow)

There is no default flow in the node editor for this node.


PreviousNextIndex

©2009, Avaya Inc. All rights reserved.